The aim is to empty your pocket of rocks, upgrade your gear, and spend points until the campaign simply… ends. Currency is earned by delving into randomly generated dungeons and completing their quests, where more often than not you have to fight a fleshy mass of tendrils or a googly eye with a shotgun for an iris (I have made these up, but I bet they exist). There's a very Last Of Us-style base home that has vendors who trade in shiny rocks and crystals. Look at any gameplay clips of either one in action and they have the hallmarks of a live service shooter designed to persist forever and consume your entire existence. If that's taken you by surprise, I don't blame you. Remnant 2 is similar to its predecessor Remnant From The Ashes in one big way: it's not a live service game. From what I've played, it's more about being the looter shooter for those who care about fine-tuning the consistency of the numbers they're able to extract from their foes. It remains unconcerned with telling groundbreaking stories or delivering breathtaking cinema in its fights - it doesn't care. Having spent a few hours with third-person co-op shooter Remnant 2, I reckon it's shaping up to be exactly those two things. And sometimes, all you need from a sequel is the first one, but a bit bigger and bit better. Sometimes all you need from a video game is a bit of bloodshed with your pals.
0 Comments
Leave a Reply. |